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At line 2 changed one line
The second level of this science makes it possible for player to rob Runes in [Stonehenges|Stonehenge] and to perform runic rituals for artifacts` enhancement.\\
The second level of this science makes it possible for player to rob Runes in [Stonehenges|Stonehenge] and to perform runic rituals for artifacts` enhancement.The third level allows to rob recipes.\\
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2. making Artefacts "perfect";\\
2. making Artifacts "perfect";\\
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\\
\\
At line 31 changed one line
!2. Perfection of Artefacts
!2. Perfection of Artifacts
At line 33 changed 2 lines
There are 5 slots for Crystals of each type and 3 slots for Artefacts or Scrolls around the Altar.\\
And there is a slot for the Artefact you want to make "perfect" in the middle. If you place an Artefact in the slot you will be able to see the characteristics of the Artefact after upgrade.\\
There are 5 slots for Crystals of each type and 3 slots for Artifacts or Scrolls around the Altar.\\
And there is a slot for the Artifact you want to make "perfect" in the middle. If you place an Artifact in the slot you will be able to see the characteristics of the Artifact after upgrade.\\
At line 36 changed one line
Perfection of an Artefact requires 5 Crystals, 2 any Artefacts of the same level (with the one that is upgraded), and a Scroll. \\
Perfection of an Artifact requires 5 Crystals, 2 any Artifacts of the same level (with the one that is upgraded), and a Scroll. \\
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Perfection is completed on clicking the "Make Artefact perfect" button.\\
Perfection is completed on clicking the "Make Artifact perfect" button.\\
At line 40 changed one line
"Perfect" Artefact costs more than similar not-perfect.\\
"Perfect" Artifact costs more than similar not-perfect.\\
At line 52 changed one line
Hero of a player or a Monster Hero gets Crystals into possession in the course of the "Robbery" mission. Only player who have the "Alchemy" science studied can steal Crystals. \\
Hero of a player or a Monster Hero gets Crystals into possession in the course of the "Robbery" mission. Only player who have the "Alchemy" science studied can steal Crystals. \\
At line 61 changed 2 lines
Crystals cannot be stolen from the hero's bag if the hero is in the Sanctuary.\\
Crystal are not stolen from the assisting Hero.\\
Crystals cannot be stolen from the hero's bag if the hero is in the Sanctuary.\\
Crystal are not stolen from the assisting Hero.\\
At line 75 changed one line
Crystals and other Magic Items do not interfere each other, meaning that a Crystal and, for example, an Artefact can be found by a player in the same Ruin. \\
Crystals and other Magic Items do not interfere each other, meaning that a Crystal and, for example, an Artifact can be found by a player in the same Ruin. \\
At line 80 changed 2 lines
1 Crystal takes 1 slot in the Hero's Bag or in the Vault. \\
Several Crystals of the same type cannot be placed at the Altar.\\
1 Crystal takes 1 slot in the Hero's Bag or in the Vault. \\
Several Crystals of the same type cannot be placed at the Altar.\\
At line 93 changed one line
To __ convert an artifact into an ancient one__, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artifact. With that all additional effects applied to the artifact (crystals, runes, and rune words) remain unchanged. The conversion does not consider any items placed in other Altar slots. The cost of converstion of the artifact will be displayed next to the Conversion button.
To __ convert an artifact into an ancient one__, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artifact. With that all additional effects applied to the artifact (crystals, runes, and rune words) remain unchanged. The conversion does not consider any items placed in other Altar slots. The cost of converstion of the artifact will be displayed next to the Conversion button.
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[{Image src='cia.png' align='center' }]
[{Image src='cia.png' align='center' }]
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||\\__Ur__|[{Image src='u.png' align='center'}]|\\ \\__+10%__ hero`s experience in battles
||\\__Ur__|[{Image src='u.png' align='center'}]|\\ \\__+10%__ hero`s experience in battles
At line 113 changed one line
||\\ __Tir__|[{Image src='t.png' align='center'}]|\\ \\ __-5%__ enemy’s attack in battles \\against Monster race
||\\ __Tir__|[{Image src='t.png' align='center'}]|\\ \\ __-5%__ enemy’s attack in battles \\against Monster race
At line 115 changed one line
||\\__Ior__|[{Image src='ia.png' align='center'}]| \\ \\ __-2%__ mission duration of hero squad
||\\__Ior__|[{Image src='ia.png' align='center'}]| \\ \\ __-2%__ mission duration of hero squad
At line 119 changed one line
The Runes are enlisted in level ascending order from Feoh to Haegl. For example, three Feoh runes can be upgraded into 1 rune of the next level – the Ur rune. \\
The Runes are enlisted in level ascending order from Feoh to Haegl. For example, three Feoh runes can be upgraded into 1 rune of the next level – the Ur rune. \\
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The Runes appear in ancient monster estates – the [Stonehenges|stonehenge] which can be discovered only by Suzerains with the help of explorers. When a new Stonehenge appears on the map, one of the 9 Runes is randomly generated in the bag of its monster hero. The higher the level of the Rune, the less often it appears in Stonehenges and the stronger the monster garrison defending it. If winning an attack against Stonehenge, the attacker (mission’s initiator) gets its Rune, provided s/he has the second level of the Alchemy science studied and there is at least one free slot in the bag of initiator’s hero.\\
The Runes appear in ancient monster estates – the [Stonehenges|stonehenge] which can be discovered only by Suzerains with the help of explorers. When a new Stonehenge appears on the map, one of the 9 Runes is randomly generated in the bag of its monster hero. The higher the level of the Rune, the less often it appears in Stonehenges and the stronger the monster garrison defending it. If winning an attack against Stonehenge, the attacker (mission’s initiator) gets its Rune, provided s/he has the second level of the Alchemy science studied and there is at least one free slot in the bag of initiator’s hero.\\
At line 128 changed one line
Magical rituals with runes can be performed in Treasury’s [Runemaster|Artefact_store] tab (and in the Hero window). \\
Magical rituals with runes can be performed in Treasury’s [Runemaster|Artifact_store] tab (and in the Hero window). \\
At line 137 changed one line
At the Runemaster`s, you can restore the Runes from an engraved artifact and therefore use them again. In order to do so, place an artifact engraved with runic signs into the Runemaster`s slots and click the button «__Restore runes__». When performing the ritual, there must not be any other objects besides the artifact in the slots. Upon performing the ritual, the player gets the artifact (free from any runic sings) and the runes of the respective runic sings. The ritual can be performed only for Black Gems.\\
At the Runemaster`s, you can restore the Runes from an engraved artifact and therefore use them again. In order to do so, place an artifact engraved with runic signs into the Runemaster`s slots and click the button «__Restore runes__». When performing the ritual, there must not be any other objects besides the artifact in the slots. Upon performing the ritual, the player gets the artifact (free from any runic sings) and the runes of the respective runic sings. The ritual can be performed only for Black Gems.\\
At line 141 changed one line
If needed, three runes of the same level can be upgraded into 1 rune of the next level at the Runemaster`s. Once done, the ritual can`t be reversed.\\
If needed, three runes of the same level can be upgraded into 1 rune of the next level at the Runemaster`s. Once done, the ritual can`t be reversed.\\
At line 148 added 66 lines
%%tab-Level_3
||\\__Master of Exchange 1 lvl__|[{Image src='1_1.png' align='center'}]|\\Creates a random lvl 1 artifact out of 1 lvl 1 artifact. \\
||\\__Master of Exchange 2 lvl__|[{Image src='1_2.png' align='center'}]|\\ Creates a random lvl 2 artifact out of 1 lvl 2 artifact.\\
||\\__Master of Exchange 3 lvl__|[{Image src='1_3.png' align='center'}]| \\Creates a random lvl 3 artifact out of 1 lvl 3 artifact.\\
||\\__Master of Exchange 4 lvl__|[{Image src='1_4.png' align='center'}]| \\Creates a random lvl 4 artifact out of 1 lvl 4 artifact.\\
||\\__Master of Exchange 5 lvl__|[{Image src='1_5.png' align='center'}]| \\Creates a random lvl 5 artifact out of 1 lvl 5 artifact (except artifacts from the Royal set and the High Elf set).\\
||\\__Quantity into Quality 1 lvl__|[{Image src='2_1.png' align='center'}]|\\Creates a random lvl 2 artifact out of 2 lvl 1 artifacts\\
||\\__Quantity into Quality 2 lvl__|[{Image src='2_2.png' align='center'}]| \\Creates a random lvl 3 artifact out of 2 lvl 2 artifacts \\
||\\__Quantity into Quality 3 lvl__|[{Image src='2_3.png' align='center'}]| \\Creates a random lvl 4 artifact out of 2 lvl 3 artifacts \\
||\\__Quantity into Quality 4 lvl__|[{Image src='2_4.png' align='center'}]| \\Creates a random lvl 5 artifact out of 2 lvl 4 artifacts (except artifacts from the Royal set and the High Elf set).\\
||\\__The Right Choice 1 lvl__|[{Image src='3_1.png' align='center'}]|\\Creates a lvl 1 artifact of your choice out of 1 lvl 1 artifact\\
||\\__The Right Choice 2 lvl__|[{Image src='3_2.png' align='center'}]| \\Creates a lvl 2 artifact of your choice out of 1 lvl 2 artifact \\
||\\__The Right Choice 3 lvl__|[{Image src='3_3.png' align='center'}]| \\Creates a lvl 3 artifact of your choice out of 1 lvl 3 artifact \\
||\\__The Right Choice 4 lvl__|[{Image src='3_4.png' align='center'}]| \\Creates a lvl 4 artifact of your choice out of 1 lvl 4 artifact \\
||\\__The Right Choice 5 lvl__|[{Image src='3_5.png' align='center'}]|\\Creates a lvl 5 artifact of your choice out of 1 lvl 5 artifact (except artifacts from the Royal set and the High Elf set).\\
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Allows you to extract 1 rune from an artifact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Allows you to extract 2 runes from an artifact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Allows you to extract 3 runes from an artifact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Allows you to extract 4 runes from an artifact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Allows you to extract 5 runes from an artifact without spending BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='4_6.png' align='center'}]| \\Creates 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
/%
%%tab-Level_4
!!Enchanments
The Alchemy 4 science allows you to rob __Enchantments__ in Sarcophagus, if there is a free slot in hero`s bag.
Using __Enchantments__ allows to make better basic parameters of some artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
\\
An artefact that has been enchanted before can be enchanted again. The higher artefact is already enchanted the less chance it will be enchanted successfully in the future. Each parameter can be enchanted to a certain value above which it is no longer possible to enchant.
!!Non-combustible level
When enchanting the Artefact, there are so called `non-combustible` levels. If such level has been reached or the Artefact has been improved above the level, then the next unsuccessful attempt to enchant the basic parameter of the Artefact will decrease to the nearest such level.\\
Example: \\
__Enchantment__ for Army Strength improves the basic parameter of the Artefact by up to +25%. At the same time, non-combustible levels are at levels of +5%, +10%, +15%, +20%. \\
If the Artefact 36% Army Strength has already been enchanted by 4% (40% in total) and the next enchantment fails, then the player will get the Artefact +36%. \\
If the Artefact 36% has already been enchanted by 7% (43% in total) and the next enchanting fails, then the player will get the Artefact 36%+5% (41% in total), so the enchanting level will decrease to the nearest non-combustible level +5%. \\
!!__Enchantment__ levels
__Enchantments__ can be from level 1 to level 5. The higher level is, the more bonus it will give, in case of a successful rite.
Example:\\
__Enchantment__ of the 1 lvl. by +1% Army Strength improves the Artefact 36% up to 37% in total for 1 rite, \\__Enchantment__ of the 5 lvl. by +5% Army Strength improves the Artefact 36% up to 41% in total. \\
!!Perfect Enchantments
Every __Enchantment__ can be standard or perfect.
Perfect __Enchantment__ always provides the chance of successful enchanting 100%, regardless of the existing level of enchanting of the Artifact on which it is applied. \\
\\
!!Table of levels
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5, 10, __15__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
/%