This page (revision-26) was last changed on 29-Apr-2021 13:46 by Administrator

This page was created on 29-Apr-2021 13:42 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
26 29-Apr-2021 13:46 4 KB Administrator to previous
25 29-Apr-2021 13:42 4 KB Administrator to previous | to last
24 29-Apr-2021 13:42 3 KB Administrator to previous | to last
23 29-Apr-2021 13:42 4 KB Administrator to previous | to last
22 29-Apr-2021 13:42 4 KB Administrator to previous | to last
21 29-Apr-2021 13:42 2 KB Administrator to previous | to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 11 added 6 lines
A player can have maximum 7 heroes:
* 5 heroes can be obtained by studying science Hero Managing (each level of the science increases the number of available heroes, the total maximum number of heroes = 5)
* 1 hero can be obtained by studying science Hero Commander (the whole science gives +1 one hero)
* + 1 hero can be obtained if the player has a special set of artifacts.\\
At line 37 changed one line
__Mining server__ :\\
__War server__:\\
If the attacker wins, his hero gains experience = gold value of slain enemy troops * 0.0005\\
\\
__Mining server__ and __War server__:\\
At line 52 added 5 lines
\\
__EXAMPLE:__\\
On the War server Player1 attacked and killed 10 000 mercenaries of 1 level belonging to Player2 (value of 1 mercenary = 75 Gold).\\
Player1`s hero experience = 75 * 10 000 * 0.0005= 375\\
/%
At line 52 changed one line
__War server__:\\
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0002\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00002\\
\\
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.00002\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.0000012\\
\\
__EXAMPLE:__\\
In a attack on War server 10 000 monster carriers of level 3 were killed, and the attacker hero gained:\\
10000 * 1* 0.0002 = 2 Experience\\
\\
At line 60 changed one line
\\
__War server__:\\
If the attacker wins over CC monsters, his hero gains experience = gold value of slain monsters * 0.0005 * 0.001\\
If CC monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00005 * 0.001\\
\\
At line 105 added one line