This page (revision-29) was last changed on 29-Apr-2021 13:49 by Administrator

This page was created on 29-Apr-2021 13:42 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
29 29-Apr-2021 13:49 475 bytes Administrator to previous
28 29-Apr-2021 13:42 474 bytes Administrator to previous | to last
27 29-Apr-2021 13:42 1 KB Administrator to previous | to last
26 29-Apr-2021 13:42 1 KB Administrator to previous | to last
25 29-Apr-2021 13:42 1 KB Administrator to previous | to last
24 29-Apr-2021 13:42 1 KB Administrator to previous | to last
23 29-Apr-2021 13:42 1 KB Administrator to previous | to last
22 29-Apr-2021 13:42 1 KB Administrator to previous | to last
21 29-Apr-2021 13:42 1 KB Administrator to previous | to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 2 removed 25 lines
\\
__On the Mining Servers there are:__\\
* more __Pits __and __Mines__
* more __Ruins __ (up to 7) in the Kingdom
* much more Ruins for Empire
* less % of Monsters Army that march out from Ruins for attacks, and the Monsters begin attacking earlier not waiting till they multiply a lot
* __ranks __are affected by bigger coefficient of the Army Strength Rating
* bigger spread in the scale of ranks
* more strict Ranks Rule – players cannot attack other players of ranks lower than own
* squares for new players with 4 free __villages __
* less squares unfitting to new city foundation
* __the Ancients’ Protection__ (received as quest reward) that’s staying in the Capital for 2 months
* more Gods Favour points to accumulate in __Temple__
* increased capacity __of the Cache__
* less __ squares __of high level
* more __native __terrains
* more the __"Exchequer"__ science gives
\\
\\
!On the Mining Servers, as compared with the Military ones, there are:\\
*ranks are affected by bigger coefficient of the Army Strength Rating,
*more Ruins on the Map and Monsters weaker,
*increased capacity of the Cache,
*squares for new players having all 4 villages free,
*the first Ancients stay in the Capital for 2 months.
At line 3 added 6 lines
!On the Economic Servers, as compared with the Mining ones, there are:\\
* Resources production increased by 2 times;
* Heroes Managing science studying up to level 2 is possible already after achieving leve 1 of Heroes Skills science;
* there are 50% more __terrains__ with resources production bonuses;
* the probability of finding new __Pits__ on the map has become 2 times bigger.